Tom Keegan is as authentic as it gets. That's why it's a treat to get to work under Tom's direction in games, animation, mo-cap, vo-cap and more. With roots in theater, film, animation and games, Tom is able to help actors translate authenticity into their roles, and has received accolades from his work, including a 2018 BAFTA award. Spend time with Tom, our guest on Episode 23, and you just might learn a thing or two! (It would be hard not to.)
Dianne Weller is worldwide... literally. Starting her career in Australia, and working in Europe for the last 20 years, Dianne has extensive experience working in film, TV, theatre, radio, corporates, commercials and documentaries. Dianne keeps reinventing herself across entertainment mediums, and her perspective about that is fascinating. So eager to share, Episode 22 of Let's Talk: Voiceover is a fun one to listen to and learn from.
How do you leave a high flying job in Silicon Valley to go into voice acting? Cissy Jones talks about her journey on Episode 16 of Let's Talk Voiceover. She talks about how she left a well established career to build a voice acting business. And, with BAFTA award in hand for her performance in the 2017 Indie videogame FIREWATCH, and an Academy award nominated documentary narration, she has demonstrated why she is sought after for video games, commercials and animation and so much more. It's an inspiring, yet practical conversation with Cissy Jones.
The Legendary Marc Graue joins us for Episode 011, and as Robert Pattinson said to Kristen Stewart in Twilight, "You better hold on tight, spider monkey." Having a 30 year history with Marc, the war stories in this one are totally worth the listen. From growing up in Hollywood to "In A World" to alien creature voices to what makes a voiceover demo great, we fly through a fast paced and funny peek inside the mind of one of busiest voice actors around.
The guys get cerebral in Episode 002, against anyone's better judgement. (Too soon?) They talk about games studios, and ask if there is a trend away from story driven games. If so, what they are moving toward, and what does that mean for voiceover? Can machines replace people in the creative world? How long is too long to be working together, before you turn into a couple of crodgity old guys yelling at people to get off your lawn? And, how close are we to true convergence of games, movies, VR and other technologies to create a better entertainment experience? For answers to these questions and more, check out Let's Talk: Voiceover - Episode 002.